I’m working on some models and have found that if I add an SVG modifier, Orca slices it beautifully. But I’d rather have the SVG’s “baked” in the model so it’s easier for others to download and freely share the STLs and print without a 3mf.

The problem is that if I put SVG image in Fusion and then export the model, when Orca renders the G-code, the quality is poor to bad. The same SVG added in Orca looks great.

STL with decal built into the STL geometry in Orca:

STL in Orca after “Preview” so you can see the layer lines:

The same file but applying the SVG as a modifier instead of it being part of the imported STL.

Does anyone have any suggestions on how I could get an STL to have the same quality as using a modifier? Or maybe a way to go backwards from gcode to STL so that I can share the higher quality version that Orca creates?

  • Nawor3565@lemmy.blahaj.zone
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    23 hours ago

    I know this doesn’t address your question, but I wanted to kindly nudge you in the direction of uploading both the STL and 3MF. In this case it seems like the 3MF file would avoid rasterizing the SVG and allow better upscaling of the model if someone so desires (plus, personally, I find 3mf files to just be much easier to work with, and since they’re almost universally supported now I don’t see a reason to only distribute the inferior STL version).

    • Blue_Morpho@lemmy.worldOP
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      19 hours ago

      I planned to upload the 3mf too for anyone to use. I assumed that stl was the more standard file format that everyone used because it didn’t contain any printer specific data. That’s the only reason why I want the stl to work without anyone needing to do anything.