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Joined 1 year ago
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Cake day: July 4th, 2023

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  • An Apple TV actually fits this use case pretty well. Being Apple most providers will have native apps available for the device (they definitely have Netflix, Prime Video and Disney+), it comes with a remote but supports using other infrared remotes (you can train it to recognise specific buttons so doesn’t matter what remote you use), and you can also control it from your phone (it works natively for iOS but there are Android apps that can do it too).

    For casting, if you use Apple devices it’s easy with AirPlay. If you use Android devices there are apps you can get that support Chromecast, however haven’t ever used them personally so can’t comment on their effectiveness.

    And to date Apple haven’t put ads into the tvOS interface. It’s basically a grid of apps and you just open the one you want to watch. It’s been our primary TV device for years now, and is simple enough to use that even my 60 something tech adverse mum likes using it.





  • I figure brand new major features would be slower in coming. But security would be improved.

    I feel there’s going to be an element of “old man yells at cloud” here, but that isn’t inherently a bad thing. I just use Windows at work at the moment but there’s very little I do in Windows that I couldn’t do as far back as Windows XP as long as driver support kept up. I don’t use it for the OS, the OS just enables me to use the applications I need.

    Same with MacOS. I know Apple always act like every minor enhancement is the greatest thing ever (look, we added Tabs to Finder 🤩), but ultimately the OS is there to act as the pathway between my applications and my hardware.

    If the focus switched from features to security, would we really lose anything of value? At a minimum I wouldn’t have family contacting me cause their PC looks different than it did previously (looking at you centralised Windows taskbar 👀).


  • I assume the extra padding was a function of touch screens becoming more prevalent since trying to hit the 2003 style buttons with a finger was not that easy, although I don’t remember offhand when touch first started becoming a thing in Windows so it might have happened the other way around. But either way it’s likely still a factor in why the ribbon with its extra padding has stuck around.





  • I’d argue there’s enough difference there to flag them separately. The original number two is more about personal responsibility; choose a different retailer, go to a different place, etc. Voting with your wallet so to speak.

    Government regulation, while it’s still about people pushing back against companies, with the state of most western governments at the moment you can’t assume they will automatically have the public’s back. So there’s a tie in to the personal responsibility aspect by electing representatives who represent your interests, but given that’s not always feasible (either because not enough people share that view to get someone elected or because there isn’t a suitable candidate available to support) I would argue it’s distinct enough to warrant its own category.

    Regulations and anti trust laws would both fall under a government intervention category though I think.


  • I’m more taking issue with this quote from the article:

    “Researchers behind the project say similar AI models could be used to create games from scratch in the future, just as they create text and images today.”

    This doesn’t strike me as something that can create a game from scratch, it’s something that can take an existing game and replicate it without having access to the underlying source code, and use an immense amount of processing power to do it.

    Since it seems they’re using generative AI based technology underneath it, they’re effectively building a Doom model. You might be able to spin a Doom clone off from that but I don’t see it as something you could practically throw another game type at.

    That being said as I said in a different reply, I was viewing it through the lens of something more product based rather than that of a research project. As a field of research, it’s an interesting topic. But I’m not sure how you connect it to “create games from scratch” if you don’t already have an existing game available to train the model on.




  • Regardless of the technology, isn’t this essentially creating a facsimile of a game that already exists? So the tech isn’t really about creating a new game, it’s about replicating something that already exists in a fairly inefficient manner. That doesn’t really help you to create something new, like I’m not going to be able to come up with an idea for a new game, throw it at this AI, and get something playable out of it.

    That and the fact it “can be played for up to 20 seconds” before “the model begins to run out of memory” seems like, I don’t know, a fairly major roadblock?