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Joined 5 years ago
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Cake day: May 31st, 2020

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  • I mean, he announced it as:

    I’m doing a (free) operating system (just a hobby, won’t be big and professional like gnu) for 386(486) AT clones. This has been brewing since April, and is starting to get ready.
    […]
    It is NOT protable (uses 386 task switching etc), and it probably never will support anything other than AT-harddisks, as that’s all I have :-(.

    So, yeah, he wasn’t exactly claiming he’d revolutionize the world…





  • I mean, as they kind of point out in the article, this doesn’t actually say terribly much. I’ve always had the impression that electric toothbrushes are great for scrubbing off the plaque on the big surfaces of your teeth, while they’re probably worse at reaching all the weird little angles of your teeth. This could result in 20% less plaque in total, while not removing it from where it lingers around and causes cavities. At the same time, if you also floss regularly, maybe you’ve got your weird little angles covered differently already. It depends on quite a few factors, for which a meta study like this can hardly do justice…


  • On KDE, there’s actually a separate feature which provides essentially virtual desktops with changing wallpapers (and widgets and a few other things), which is called “Activities”. You can also then use multiple virtual desktops per Activity.

    I think, that’s kind of the main reason: Many people use virtual desktops differently.
    For some folks, they represent different larger topics, where the Activities feature would match very well.
    For others, virtual desktops are more like a second monitor, so they just want to see different windows, nothing more. In fact, some desktop environments like GNOME, create and destroy virtual desktops per demand. They couldn’t really remember the wallpaper for those workspaces.


  • Well, they’re similar in the widest sense, that they’re both strategy games, you have to produce resources and fight battles to capture land.

    But within the strategy genre, they’re actually pretty different. Civilization is turn-based, Widelands/Settlers is real-time strategy. I guess, the latter is at least still relatively slow-paced.
    Widelands/Settlers puts a lot more focus on managing supply chains. To produce bread, you’ll need a baker, which needs flour and water, and possibly coal, so you need a mill and a farm and a well and a coal mine, and then you need people to actually carry the resources between the buildings, and yeah, it starts to become pretty busy pretty quickly.
    If you ask fans of these games, that’s kind of what they love the most, that your settlement starts to look like an anthill buzzing with activity in no time.