

My brother is a linesman for a power company in upstate SC. He also moonlights as an arborist. He’s been busy. He told me that if the power company didn’t get out of state help, it would have taken them 8 months to fully restore power.
My brother is a linesman for a power company in upstate SC. He also moonlights as an arborist. He’s been busy. He told me that if the power company didn’t get out of state help, it would have taken them 8 months to fully restore power.
Per-capita figures are on the right. I think this metric should be given the bar chart.
I had the same bug recently but only for one person’s number. I had an old number saved alongside their current one. Deleting the old number fixed it for me.
:wave2:speak for yourself
I almost exclusively use the app called Transit. It uses OSM data and shows live tracking for buses and trains (at least it does in my city). It’s good for figuring other options like walking, cycling, bike share.
I think I’ll pick that up. When I quit playing years ago, it was because I felt like I had solved the game. Maybe my strategy wasn’t optimal but it was as good as I could get it and I was purely relying on luck to get deeper. If shattered can add more depth then I’m down.
removed the frustrating weapon breakdown element
Ok I’m sold
I played vanilla pixel dungeon years ago and recently picked it back up. What’s the difference with Shattered?
Disclaimer: I have no qualifications or really any business talking about this…
I think games aren’t the best kind of projects for open source. Some games are made open source after development ends which is cool because it opens up forks and modding (pixel dungeon did this). Most games require a single, unified, creative vision which is hard to get from an “anyone can help” contribution style. Most open source software are tools for doing specific things. It’s almost objective what needs to be done to improve the software while games are much more opinionated and fuzzy. So many times I’ve seen a game’s community rally behind a suggestion to address a problem and the developer ignores them and implements a better idea to more elegantly solve it. Most people aren’t game designers but they feel like they could be.
An exception to this are certain, rules-based puzzly games. Bit-Burner is an open source hacking game with relatively simple mechanics and it works well.