• 4 Posts
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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • This will be great for the workers, but I don’t think it will necessarily fix the issues in Bethesda’s organization when it comes to game development (and it won’t make them worse either).

    Given what we know from Starfield, Bethesda is really lacking when it comes to planning: they aren’t doing a good job at establishing a compact vision for the final product which also results in having issues to establish an agile workflow to get from start to finish. In the best cases, this results in ludonarrative disonance where the story isn’t really supported by the mechanics of the game (example: Fallout 4’s story incentivizes the player to hurry up and look for their son, but they assign a lot of resources into making sandbox mechanics such as those related to base building); in the worst cases, this results in teams returning the ball to each other all the time because they aren’t properly coordinated to build things in the way other teams of the studio needs them, which loses a lot of time and becomes even more glaringly obvious the larger the project is.

    The silver lining is: this problem isn’t so noticeable when the designers have the template of Oblivion in their minds and they’re making Skyrim, but it was going to be completely exposed when making the jump to a new IP (and thus a new universe), with a new engine, with some large design jumps such as ceding ground to dynamically created areas; so ES6 doesn’t have to be as much of a low point as it has been Starfield, as long as they’re conservative in their design choices. I’d vastly prefer the leadership of Bethesda to be completely reorganized, which would allow them to innovate by taking well measured risks, but I don’t have much hope for that scenario.



  • We may be talking about someone who handled logistics, or cooking, or maintenance; they might have been punished by life enough in the 30 years have followed; they may be someone who didn’t know what they were getting into, but once they were on the ground, tried to minimize the harm they brought upon others; they may be someone who realized what the army was doing was wrong too late, and was branded a traitor for refusing orders or revealing evil shit that was going on behind the curtains.

    All in all, you’re either defending that once a person does one bad thing, regardless of their context, they have become essentially tarnished forever, and no matter their growth or already suffered punishment they should continue to suffer forever; or else you’re just rationalizing the fact that you want to throw fireworks no matter the harm you bring upon others. Think about this all for two minutes before you say something stupid.






  • I actually disagree with this sentiment.

    There’s clearly a split in the Democratic Party regarding the candidates and leanings of the old guard, vs a very large portion of their voter base that wants structural reforms in the country (universal public healthcare VS increased access to insurance, for instance), and I bet a large portion of the latter feel whipped into having to vote for a lesser evil rather than for a political project they actually have passion for.

    Meanwhile, Trump was an outsider of the Republican party who managed to get their voters in love with him, to the point that he managed to hijack the party and leave it ripe open for a transformation from neoconservative to proto-fascist, despite the Republican old guard initially being hostile towards him.

    The Republican party has managed to stay competitive, despite their political goals being less popular overall in the US than the Dems’, precisely because they allowed themselves to mutate and stay responsive to the changes in the electorate, the obvious tragedy being that democratic institutions (mostly referring to both political parties) have been far more willing to incorporate far right nutjobs who want to end democracy than they have for left-wing populism that wants to make housing affordable.



  • Well. Human societies have an upper limit on the amount of population they can sustain, determined by their access to natural resources, technology, and social organization.

    Malthus got a lot of shit because he came up with his theories exactly when civilization was entering into a period where the advancements in technology were drastically expanding those limits, and because his ideas were instrumentalized by a lot of unsavory types, but he did find a (very incomplete) segment of truth.

    Right now, the biggest danger of it all becoming relevant again is the possibility that sustained ecological disaster might dramatically lower our population upper limit without us having the capacity to react fast enough.