A few thoughts as a 3D modeller that has done hired work based off provided AI concepts:
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The usability of those assets will depend on the kind of game you are making. Are they 2D? 3D? Sprites? etc AI can generate 2D pictures but cannot generate 3D models that are useful in a proper production workflow/pipeline. Every generated 3D model I’ve seen is a dogshit mess.
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Will you be the only one working with these assets? Sending untouched AI content off to another artist in the pipeline can cause extreme headaches depending on what it is.
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Things generated with AI have a very inconsistent artistic style. This is fine for rapid prototyping and quick concepts but awful for finished products.
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AI content is extremely difficult to edit and work with and may not even be editable at all.
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Legality varies by location, region, and storefront.
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Your customers will notice and you and your product will be ridiculed for using AI, especially if you use a lot of it.
Lastly, and this is going to get a bit spicy: If you care about the work you do and take even a tiny amount of pride in your work then please, for the love of the Gods, use assets made by real people. If you do not have the skills or equipment to make them yourself then there are plenty out there that are cheap, reasonably priced, or even free and royalty-free. Using AI content in a public release just screams “I am cheap and couldn’t be bothered to hire actual talent.” and indicates that you do not care about your work.
We are going to be seeing so many of these investor-backed, AI-focused, trend-chasing startups dropping like flies in the next few years as the interest (and VC money) dries up. The landfills of the world are going to fill with even more disposable trash as so many cloud-dependant gadgets go offline.