

once we have gotten past the ethical quandaries and doing it the right way. It would be cool to just synthesize voices for npcs and PC from a list of “character types” and maybe add accents for the main PC. So all games can have voiced audio (could be cool if it can also work in a retroactive way, like play a classic CRPG but have fully voiced characters would be pretty neat), which can be a mixed bag in modern day since realistically there is a budget and voice acting can take a ton of money if done right. So it means we as gamer if we can mod in new quests, we can use such system to truly expand thee game. Like I love real VA performances so I can see this as a “stopgap” so you can get the main questline done and many of the “good” side quests done but you can use this AI trained voice for the more smaller tasks that may not get as much love or as I said use it for modding.
No personal person (except maybe freelancers) were ever going to buy Adobe for its list price, it was always about getting businesses to buy it, its the exact same scheme that there is for Winzip. Also you are acting like it was some act of kindness when really if it was that case, they would have kept perpetual licenses around with their subscription plan but they did away with it since they knew they can rake in way more money with the scheme. The plan for Photoshop was around $600, their subscription plan is $22 per month. in 2.2 years, you have paid basically the same amount but one you actually keep the product in the other you have to continue to rent it. Apparently the " Creative Suite Master Version" was $3000, today creative suite runs for $60 per month, so that would be around 4.2 years to pay it off. I doubt most people are using every single new feature they add. Hell some companies avoid updating to make sure everything is compatible with their current workload. So having perceptual licenses just make sense in these kind of cases.