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Cake day: August 2nd, 2023

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  • Prequel works when it doesn’t explaining something left to the audience imagination in the originals when they doesn’t do that it usually doesn’t live up to expectations.

    Rogue One there’s no mystery is just a mission that the rebels finally succeed against the empire. XMen First Class you could say that the relationship of Charles and Magneto is somewhat ambiguous but in the cartoon they show a version of the early relationship and is different from the movie so anything goes in this story.

    A counter example is the Wolwerine Origins movie that the Logan past is ambiguous, no one knows how old Logan is, why he hates Sabretooth but in this movie they tell this story and is not better than the mystery. Other example is the Han Solo movie, the Kessel Run is better as a mystery of wtf is this than what they show to us.

    John Wick “IMPOSSIBLE” Mission should be impossible. If during the anime in any moment I imagine “john can easily succeed in this shit” the story already failed, worse if is less impactful than any of the four movies.







  • Or jigsaw puzzle, the thing is there’s nothing 100% original and people always get inspired by others.

    Things is starting to get strange when a company only makes games there have the same aesthetic of a more famous game.

    Craftopia This isn’t Genshin is Craftopia

    Never Grave This isn’t Hollow Knight is Never Grave

    Metroidvania and the Open World of Genshin is nothing new, Genshin share a lot of similarities with BOTW and have the combat animation similar to Nier:Automata but this company tried a lot to differentiate only in the mechanics of the game while coping the aesthetics.

    Fuck Nintendo and miHoYo but come on don’t go and tried to emulate the aesthetic of a indie developer and than say “fight Nintendo lawsuit on behalf of fans and indie developers”.