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Joined 2 years ago
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Cake day: June 5th, 2023

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  • The way it sounds right now is “AI generated faces don’t have all these artifacts 99% of the time” (I’m paraphrasing A LOT, but you get what I mean.)

    The only way it sounds like that is if you don’t read the article at all and draw all your conclusions from just reading the title.

    Don’t get me wrong, I’m sure many do just that, but that’s not the fault of the study. They clearly state their method for selecting (or “cherry picking”) images


  • I don’t know why people (not saying you, more directed at the top commenter) keep acting like cherry picking AI images in these studies invalidate the results - cherry picking is how you use AI image generation tools, that’s why most will (or can) generate several at once so you can pick the best one. If a malicious actor was trying to fool people, of course they’d use the most “real” looking ones, instead of just the first to generate

    Frankly the studies would be useless if they didn’t cherry pick, because it wouldn’t line up with real world usage







  • In fairness to multicolor printing in general, he couldn’t have picked a worse multicolor model for generating waste. You want to optimize for as few color changes as possible. Just the other day I printed some pokeballs in full color and it was (iirc) around a 0.4:1 waste:print ratio - which is still a fair bit of waste, but nothing like 2.5, thanks to the fact that the colors are layered.

    Gradients are the absolute worst thing for multicolor printing, this printer was probably doing 3-6 color switches per layer




  • The Bambu slicer does offer such a thing, the results vary depending on the colors in question though, if the color it’s purging is black, and most of the print is white, then the black that gets flushed into the infill is going to be pretty visible under the white outer walls. This can be mitigated by thicker walls, and ofc its less of an issue when dealing with colors of different, but similar, shades

    I’ve found that the best way to reduce multicolor waste is to try and setup your model in the first place so that it uses the smallest number of color changes possible, but ofc whether or not you have much control over that will depend largely on the model in question