I’m looking at the one for my OLED deck right now and it’s labelled as 45W (20V 2.25A).
I’m looking at the one for my OLED deck right now and it’s labelled as 45W (20V 2.25A).
Hence the thicker gauge wire.
The Steam Deck charger is 45W.
“Dumb” power cords have thicker gauge wire than USB-C cables and much larger contacts.
When I initially set up my media server I went with Jellyfin over Plex mostly because the idea of having to create an account on an external service to use software I was hosting myself rubbed me the wrong way. Since then the more learn about Plex the more baffled I am that anyone chooses to use it at all.
I did say “the features it enables”, not every Nitro feature.
Wait, so for this to work access to the Nitro features it enables must be managed client-side and the client is fully trusted with no validation? That seems… unwise on the part of Discord.
So it’s literally up front and in their FAQ that they do this. So why is this a story?
Also self-hosted video often has really shitty players.
It’s much better to face these kinds of things
Seagate in general are unreliable in my own anecdotal experience. Every Seagate I’ve owned has died in less than five years. I couldn’t give you an estimate on the average failure age of my WD drives because it never happened before they were retired due to obsolescence. It was over a decade regularly though.
My favorite is when someone responds with this but any cursory search to “educate yourself” delivers information that overwhelmingly opposes what they were saying.
“Educate yourself (using only fringe websites that I agree with).”
The manual of mine specifically points this out and says that if you go three months without burning any fuel the engine will start being used until about a third of a tank is consumed.
Either we get gravitational waves of the two singularities continuing to orbit each other within this one big event horizon, or we don’t.
We don’t. That’s why the indicator of it happening is a rapidly elevating frequency as they get closer that suddenly drops to nothing once the event horizons converge.
I already addressed this in an earlier comment. Event horizons aren’t objects, they’re regions. Your final suggestion here is roughly correct, the black holes proper never merge from our frame of reference but their event horizons do long before that would happen.
Well, no. Because the “event” of that movement never makes it outside. Hence event horizon. Causality itself cannot traverse it.
edit: Put differently, the propagation of gravity still happens at the local speed of light and is constrained by curved spacetime, just like everything else. Gravity itself is, in a sense, affected by gravity.
Gravity is a vector field without distinguishing differences between one source and another. The gravity of the falling mass always was and always will be “joined” with that of the black hole, and every other piece of surrounding matter. It’s not like light where two nearby sources remain distinguishable. There’s no “bobbled” structure, just a very very slight shift in the location of the center of mass which gets smaller as the falling object gets closer.
As for the faster rotation of colliding black holes, event horizons aren’t objects, they’re regions of spacetime, and larger than the actual “surface” of a black hole. They combine into a single event horizon long before they ever actually “touch” each other.
Everything that approaches the event horizon appears to slow down to outside observers asymptotically approaching zero velocity at the moment it reaches the event horizon. At the same time it also red-shifts asymptotically toward infinite wavelengths, becoming undetectable.
An outside observer never sees it cross the event horizon.
Half Life Alyx, Lone Echo, and Asgard’s Wrath are all incredible experiences that actually feel like “real games” that made meaningful and justifiable use of VR.
Beat Saber and Robo Recall get honorable mentions from me as well because while neither is groundbreaking, both execute their particular niche more or less perfectly.
Browsing various VR software storefronts now you find basically nothing like any of the above. Everything seems to be trying to mimic the mobile game “quick distraction” approach and shovel out as much garbage as possible rather than creating anything engaging. For anyone who believes that VR has genuine potential for exciting new experiences, as I do, it’s incredibly disheartening.