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Cake day: June 26th, 2023

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  • Half Life Alyx, Lone Echo, and Asgard’s Wrath are all incredible experiences that actually feel like “real games” that made meaningful and justifiable use of VR.

    Beat Saber and Robo Recall get honorable mentions from me as well because while neither is groundbreaking, both execute their particular niche more or less perfectly.

    Browsing various VR software storefronts now you find basically nothing like any of the above. Everything seems to be trying to mimic the mobile game “quick distraction” approach and shovel out as much garbage as possible rather than creating anything engaging. For anyone who believes that VR has genuine potential for exciting new experiences, as I do, it’s incredibly disheartening.



















  • Gravity is a vector field without distinguishing differences between one source and another. The gravity of the falling mass always was and always will be “joined” with that of the black hole, and every other piece of surrounding matter. It’s not like light where two nearby sources remain distinguishable. There’s no “bobbled” structure, just a very very slight shift in the location of the center of mass which gets smaller as the falling object gets closer.

    As for the faster rotation of colliding black holes, event horizons aren’t objects, they’re regions of spacetime, and larger than the actual “surface” of a black hole. They combine into a single event horizon long before they ever actually “touch” each other.