Is it about popularity? The publisher of the game? Or maybe the quality?

  • FuglyDuck@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    23 hours ago

    It’s really sad that AAA games suck as hard as they do, considering their budget, compared to indie games.

    I mean, really. Indie games are awesome.

    • Kecessa@sh.itjust.works
      link
      fedilink
      arrow-up
      11
      arrow-down
      1
      ·
      21 hours ago

      Kind of a survival bias going on here. There are tons of indie games coming out that suck way more than most AAA games, the Hades and Tunic of this world are a very small minority.

      • FuglyDuck@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        21 hours ago

        eh. I wouldn’t say that. Sure there’s some awful games. But by proportion, there’s only a few AAA titles each year, and the vast majority of them are at best meh. The plot is trite, the mechanics pro forma.

        The real creativity is in the indie world. if you consider it by dollars, indie games tend to win out. (lets exclude all the cheap mobile games that… basically are there to sucker you into micro transactions…)

        • Kecessa@sh.itjust.works
          link
          fedilink
          arrow-up
          6
          arrow-down
          1
          ·
          edit-2
          20 hours ago

          18k games released on Steam this year. How many were AAA? How many have you heard about? Yes there’s creativity in the indie world, there’s a lot of very creative shit as well.

    • Indie games don’t have shareholders demanding extra-short term profits to please, they can afford to innovate. An AAA game needs to pay the shareholders as fast as possible, and how to do it? Well, the way they do it now; take your cod, or fifa, or whatever AAA ip you want and you’ll see how the patterns repeat in all of them.

      AAA games are the fast food of videogaming.

      • FuglyDuck@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        21 hours ago

        yep. that’s certainly part of it. But also look at Starfield. 25 years in the making and… I regretted that buy so hard. There were lots of just stupid oversights (Like shipbuilding ladders/hatches being random. Could they not create a mid-module part that creates the hatches? like equipment plates?)

        “you can be what you wan’t, but we’re going to nag you about it nonstop.”

    • cRazi_man@lemm.ee
      link
      fedilink
      arrow-up
      7
      ·
      23 hours ago

      I hardly ever consider looking at AAA games. All my time is spent on indie games.

      It’s the same with movies, music, books…the big corporations try to make a safe, mediocre, standard experience that will have the broadest appeal without taking risks. To find really good stuff, you need to look to creators who really care about the art (which is a lot more work and has higher risk of being boring, but higher potential for reward too).