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Joined 6 months ago
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Cake day: June 28th, 2024

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  • Fighting games and Riichi Mahjong.

    Believe it or not, this venn diagram has enough overlap that we’ve got a running joke about how Riichi is becoming the new FGC Retirement Home. We’ve even got a few people bringing tiles to every major tournament to unwind before/after brackets. I’ve booked my trip to Frosty Faustings next month, signed up for six different brackets and I’ll try in squeeze in as much 'jong as I can too.







  • How do you feel about the French Revolution? Storming the Bastille to kill the governor was an act of vigilante murder, and there’s an entire holiday celebrating it.

    Violence should only ever be a last resort when all else has failed. But there have been numerous times in history where we consider violence to have been a just last resort.

    The hard part is recognizing when it’s truly time for that last resort. I can’t say for sure where the line is drawn. Maybe it can never be clearly drawn in the moment and will just have to be something for future historians to judge.


  • Puyo Puyo 20th Anniversary. (Chronicle is a close second)

    Puyo Puyo Tsu is the greatest competitive puzzle game ever made. Such a simple set of mechanics gives way to an incredible amount of depth. I think its greatest strength relative to the rest of the genre is how much importance it places on actually paying attention to and adapting to your opponent. Some of my favorite other puzzle games are guilty of feeling more like a game I play adjacent to my opponent rather than against them, and I’ll give them a pass if the core gameplay loop is fun enough, but I consider Tsu king of the genre for having the most true versus in its versus mode.

    But Tsu’s skill curve is terrifyingly impenetrable for beginners, it’s one of the hardest competitive puzzle games to learn. Just understanding how to make chains is extremely daunting, and that is but the tip of the iceberg. Paying attention to what your opponent is up to while still being able to concentrate on what you’re doing is an order of magnitude harder, and that’s kind of where the real game begins.

    20th shines by being the most comprehensive package full of additional content for players of all skill levels alongside the classic Tsu ruleset. There’s a whopping 20 different game modes to play around in, many of which are much more immediately fun for a beginner to pick up, get hooked on, and hopefully enjoy the game enough to want to eventually learn to scale the mountain that is Tsu later.

    Sadly, this game never got released in the west, and none of the games that have come anywhere close to it. And I think that’s a large part of why the series is struggling to gain any kind of recognition in the west, we’ve never seen the best of what it has to offer.




  • Your question is built on a faulty assumption, so I simply answered with another question that would more accurately reflect what we’re discussing.

    You gave me a word which only means temporary, which is very much not what I am looking for. Do you understand what the difference is?

    You’re hung up on the assumption you’ve made that anything that isn’t explicitly defined as temporary must be permanent, failing to consider that a word could simply mean neither. This assumption is on you, no one else has made this assumption and a dozen people have all explained to you why that’s not so. No one else is having trouble with the word but you!

    You made this thread to ask a question, got answered, and proceeded to reject every single answer given to you. Why make the thread at all if you’ve already made up your mind that the rest of the world is wrong?